Game Ideas

Stars Without Borders

Genre:

Space exploration/Factory sandbox

Description:

A free roam space game set in a tiny county of an enormous galaxy. Aesthetics are based on the old internet and classical Roblox (maybe around 2011-2013). Partake in trade, industry and strike a couple deals with the innumerous characters spread throughout the county. Assemble a humble abode in the void of space and craft a mighty flagship for you to take to the starways. Uncover the many mysteries left behind by the original developers of the game (yes, there's meta).

Story:

A bumbling dev team of five (who assembled in a long-gone chatroom) try and make the most ambitious game on Roblox, and end up with an enormous set of star-systems, all hand-crafted and impossibly stunning, alongside four empires to rule the county:

And lastly, there was the Robloxian Union, a unincorporated mass gathering of Robloxians all across the county to soar through the expanse of nil.

However, creating this game wasn't smooth sailing for the dev team. The main scripter for the game would begin to stir up drama and eventually cause the relations within the team to deteriorate. Eventually, they disbanded and the game was left in a state of limbo.

Three years later, a relatively unknown female developer would remember her experience with the game and create her reimagining of it. This caught the attention of all but one of the original dev team, with the former scripter finally being able to express their remorse for their past actions. And yet the scars left across history would still remain...

Gameplay:

I've always been fascinated by space and games set in space. This concept for game is basically a merging of all of my personal interests and beliefs on how to make a good game.

I generally want this game to force you to be creative when dealing with problems. As an example, if someone wants to settle on a planet, they would only have a few hours to set up a temporary base, extract all the resources they want and leave. Resources would be very limited and very expensive, so you would always have to come up with the most efficient and practical way of doing things. The harshest planets with the most terrible climates would be the most resource-rich places to base on, so you would have to find a way to defend against the natural elements whilst using the least amount of parts possible.

I've seen quite a lot of retro-inspired games on my homepage on Roblox recently, and while the aesthetic is usually nailed, there usually isn't much to establish any sort of story within the game (Some people don't even get the style right...). Most of the nostalgia I have from the internet was from seeing how creative the people around the world are, and visiting fantastical landmarks around the web. I think a better way to establish the ~ retro ~ aesthetic in games on Roblox would be to mimic the wacky, strange and odd voyagers of the internet and how they shaped the game in the first place.

So, as you trade and interact with the goofy characters throughout the countryside of the cosmos, you would be able to collect the archives of past chat-logs from the original developers of the game (don't ask me how I haven't figured that part out yet lmao) and peer into the "behind the scenes" of the original game and truly experience the vibes of the so-called "old internet".

As for the planets and species I want to put into the game, I took a lot of inspiration from Outer Wilds, Starscape (Roblox) and even Homestuck. For the base and ship-building part, I took inspiration from Waste of Space (Roblox) and how tight-knit the game can be.

~ To be expanded ~

Crusade of the Classics

Genre: 3D platformer + turn-based RPG

Description:

takes place in like 2023 or something. there's a guy named ferre in roblox. roblox gets invaded by players from the past. ferre has to fight through the invaded territories and visit his grandma. (will expand later)