COMBAT INITIATION
What is an "initiation" of "combat", anyway?
Combat Initiation is a roguelite co-op shoot-'em-up with aesthetical inspiration stemming from ye olden days of Roblox, alongside combat and story that's mostly based on ULTRAKILL. To put it simply, it's basically ULTRAKILL if it was made in Roblox during 2013.
Its main campaign, ACT 1, currently has 5 stages, with each stage having 10 waves and a boss at the very end to test your might. It also has a couple of other campaigns, most notably TEST.exe, a kaizo joke campaign with the purpose of shortening your life-span by a couple years.
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First and foremost, this game is heavily reliant on movement. Alongside their health bar, players have a stamina bar with 3 bars as well. Players can instantly dash away from harm or towards it by pressing LShift for one stamina bar, but pressing LShift and then space allows players to execute a dash-jump, a long jump that costs 2 stamina. The stamina bar regenerates slowly, so don't waste your breath!
Players have access to 21 weapons (although they usally can only afford four or five), based on the original weapons in the extinct brickbattle genre along with other weapons found on Roblox:
- Sword: The average melee weapon, with the ability to parry incoming projectiles and hits. This weapon can also be used to pogo-jump, which is used to retain momentum. The Katana is a variant of the sword, focusing on speed, lifesteal, and swift deflection of attacks; the Firebrand is a fiery variant of the sword, focusing on blunt-force trauma. As its name suggests, it imbues fire as well.
- Paintball Gun: A good 'ol pistol, dealing moderate damage at an average speed. The best tool for direct hits. The BB Gun is a faster variant of the paintball gun, but with worse damage, and the ability to charge a richocheting shot. The Freeze Ray is a frosted variant of the pistol, with less speed but much heavier damage. It imbues ice which can freeze even the mightiest of foes.
- Slingshot: A minigun type of weapon with great speed but little damage output. Pairs greatly with the sword and paintball gun due to its ability to fire a pellet of TIX, which can be shot to redirect into an unsuspecting victim. The Scatterblaster is a shotgun variant of the slingshot, which has the ability to charge a shot through five tiers - the fifth tier fires a gigantic bullet instead. The Flamethrower is a fiery variant, offering quick and easy AOE damage through flames and fire.
- Superball: Literally a dodgeball, with a focus on killing lots of enemies in a single blow. Has the ability to bounce off walls that the players place with the Trowel. The Cannonball is an upgraded variant of the dodgeball - simply imagine a bowling ball and that's practically it. The Ninja Stars are much more different; they swiftly slice through hordes of enemies, and with the magnetic kunai, can morph into a deadly, spinning ring of shuriken.
- Timebomb: A bomb that explodes after some time, or after you detonate it with something like a bullet. Synergizes with almost every weapon in the game. The Subspace Tripmine is a variant that explodes on contact instead; The Explosive Pinata is a variant of the bomb with a longer fuse. Its explosion can be charged up by repeatedly hitting it.
- Rocket Launcher: A secondary weapon that fires a rocket after a long reload. Upon contact, the rocket explodes, dealing lots of damage in a moderate area. Best for crowd control. The Multi-Rocket Launcher is a brutal weapon that fires 7 rockets in a horizontal line; The Bazooka is a variant with faster reload but worse damage.
- Trowel: Builds walls to protect from oncoming projectiles, but the walls crumble after a period of time. Placing a wall on an enemy is an actual method to maim or even kill them! The Hammer is a much better variant of the trowel, with the added ability to store projectiles and bombs; The Wrench is a variant of the trowel that builds turrets instead, and for some reason, you can the throw the wrench to parry an attack??
These weapons have tons of synergies with eachother, where the functions of different weapons can be combined to deal even more damage. For example, a superball can be redirected into an enemy by shooting at it with a paintball gun. A trowel's wall can be blown up by a bomb or rocket launcher to spew deadly debris everywhere. And most notably, a bomb thrown into the air, then hit with a sword and shot at with a rocket launcher causes a Nuclear Explosion, a devastating explosion that can easily wipe out hordes of enemies.
Players also have access to gears, which are little gadgets that either passively or actively help them out during combat. These gears are split into four categories, those being Utility, Active, Refresher and Passive. Utility gears for agility are strongly recommended, as the game features bosses with sweeping attacks; active gears are yet another powerful tool for your arsenal; refresher gears focus on helping you out in a tough situation; and passive gears give you a little helping hand in chaos and pandemonium.
Last but not least, the hats which players don can also bring positive effects. Core accessories, equipped through the avatar shop, give passive benefits that affect your weapons and yourself. For example, the Pirate Hat allows you to burst fire your guns like a shotgun every three shots.
The combat system in Combat Initiation is truly vast and complex; but it's up to YOU to decide how to use it!
The story of Combat Initiation is still very unrefined - we don't even know the true motives of the players yet! But from what I can tell...
The game takes place in a time period after a series of chaotic wars and incidents. Robloxia is stuck in a feudal state, where many new players (noobs) and veterans alike cannot ascend to a higher tier. Tyrannic kings take hold of the lands that make up Robloxia, with the administration struggling to keep control. Destructive weapons, such as killbots (drones) and cannons still roam the districts. Overall, Robloxia is in a pretty terrible state.